Major File Corruption
One of the most difficult setbacks this quarter occurred on Tuesday morning, February 24th, when I lost access to all of my Unreal Engine scenes due to file corruption. Although I did have backups, they were not as recent as I needed, which still resulted in lost progress and additional recovery time. Losing that amount of work was both frustrating and stressful, especially given how deep I was into production. While the exact cause could have been a variety of factors, I ultimately realized I cannot afford to risk that situation happening again.
Moving forward, I’ve decided to rent a dedicated desktop PC for my home setup. This will significantly reduce the amount of travel between locations, minimize the risk of file instability, and allow for faster rendering so I can recover lost time and stay on schedule. Although this was an unexpected obstacle, it pushed me to make a more stable and professional pipeline decision for the remainder of the project.
In addition to the technical challenges, we were able to get into the studio to record the drum session for the film’s climax. Unfortunately, we ran into issues with the soundboard malfunctioning. With only about 30 minutes remaining in our reserved time, we had to pivot quickly and record in a much more improvised setup than planned. Despite the less-than-ideal circumstances, we captured exactly what the scene needed. I’m especially grateful that Aaron was able to adapt his performance under pressure and that Connor quickly reconfigured the recording system to make it work.
Even with these setbacks, both experiences reinforced the importance of redundancy, adaptability, and staying solution-oriented under tight deadlines.
Drum Session