New Ghost Kid Sim
During this week, I assisted with recording some foley and continued working on the candy bowl simulation falling into the bag. One of the biggest challenges was figuring out how to get a Vellum and RBD-style simulation to properly interact with each other. Luckily, my classmate Aaron Linde provided a strong base file that I was able to build off of, which helped me develop the rest of the sim.
This is now one of the three main simulations for the project that I’ve completed. Next, I’ll be moving on to the Doctor tearing simulation.
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