Dr Death WIP
During this week, although I don’t have much to show visually, I’ve been focusing on the death simulation for the Doctor in Houdini. Interestingly, this has been one of the less challenging simulations so far, and I’ve been able to make solid progress.
At the moment, I have a base simulation that drives the separation of the body into two halves. From there, I plan to build out the internal elements, including goo, organs, bones, and blood to add more complexity and realism to the effect.
Overall, I’m very pleased with how the simulation is developing and excited to continue pushing it further.
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