Mentor Feedback Summary:
The mentors provided feedback on various aspects of the project, aiming to enhance realism, coherence, and visual appeal. Here's a breakdown of the key points

Specular/Highlight Variation:
   - Emphasize variation in specular/highlight details for a more realistic look.
Bump Value:
   - Increase the bump value to enhance the visual impact.
Nano Tech:
   - Make nano tech non-linear with offset timing.
   - Widen the nano tech range.
   - Ensure similarity between portal effects and nano tech for cohesiveness.
   - Increase the height of the nano tech effect.
Camera Movement:
   - Address distracting camera shots, aiming for a more elegant and linear movement.
   - Reduce excessive camera movement to retain details.
Live Shot:
   - Maintain consistent screen value for easier compositing in live-action shots.
Graphics Card Concept:
   - Reverse the concept: portray the graphics card as so powerful that it is building the world.
Motion for Hero Shot:
   - Incorporate more motion into the hero shot for added dynamism.
Individual Feedback:
   - Justin: Emphasize variation in specular details, be cautious of speed and camera movement.
   - Molly: 
Overall progress is good. Explore the development of nanotech visually.
   - Kyle: Consider motion blur effects, maintain color variations in live-action shots, and focus on the visual language.
Additional Suggestions:
   - Explore the visual concept of the world disappearing as a result of the chip's power.
   - Consider moving through chip layers for a visually appealing effect.
   - Add subtle motion to end titles.
   - Experiment with the fan blade wiping the camera for a unique transition.
Final Notes:
    - Slow down some camera movements, especially those with significant details that may be lost with motion blur.
Overall, the feedback aims to refine and improve various aspects of the project, creating a more visually appealing and coherent narrative.
 

LIVE PLATES FOR SHOT #1 
Shot Variations
During the weekend, we successfully captured our live plate in my apartment. While we initially only required one shot, recognizing the challenges of arranging such shoots, we decided to proactively film multiple color schemes. This precautionary measure allows us to offer options for the mentors' consideration. Currently, our preferred choice is the red-blue scheme, as it gives an intense gaming vibe.
Character Retopology/Rigging
This week, Gabe provided us with the original 3D model of his Knight character. To optimize the rendering process, I utilized the method of baking normal maps on a lower-resolution mesh, reducing the poly count from 200k to 62k. This not only streamlined the rigging process in Maya but also contributed to a more efficient workflow. 
During the rigging phase, I took the initiative to enhance the character's flexibility by incorporating custom controls for the shoulders and hips. This addition enables us to emulate physics without the need for a full simulation, enhancing the overall dynamic and realism of the character's movements.
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