Clicker Update
For the vines it was a simple process just by using a L-system to generate a base tree spline. From here I created a attribute wrangle that spreads a growth anim upwards. Lastly with a poly wire and some noise displacement this created the root growth.
For the leaves I used a copy to points from the spline and another point wrangle that added the jitter and randomness.
Portal Update
For a detailed look on the portal effect visit my 428 blog
Friends To Appt Update

(Made with Open Ai)

For the shot of the Friends to the apartment transition we needed a cleaner and accurate BG plate but there are no shots that are unusable or the right angle so using Open Ai I generated a image based on some reference. Also ramped the lights out so it didn't take too long.
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